Rise of Dragonian Era: Overview Friv Game

Dragons are not only distant relatives of snakes and lizards, but also cool guys in general. An alligator crossed with a heavy fighter - what could be more useful and more nutritious for MMO gameplay? Perhaps only a naked bust of the fourth size of an elven Amazon. Alas, even if such ones are found somewhere, they ordered the path to modern interactive entertainment for reasons beyond the control of the developers. Therefore, it is dragons. Like in the World of Dragons by NIKITA ONLINE. Especially Friv games. If you don’t know what friv games are you have to check them out, because they can became a very helpful tools for you in terms of dealing with kids when you are busy.

The name of the game hints that the dragons in it are not just entourage, but something fundamental and fundamental. Such hints very often remain by them, but not in this case. World of dragons- this is truly the world of dragons. In every possible sense. For example, if you turn to the attached historical reference, you can find out that once lived, there were and did not particularly trouble the three great dragons - Firaean, Azurian and Dieblo.

However, it’s hard for me to imagine how anything with the name of Dieblo could get along peacefully with someone and not push. Yes and no need. Because references are such references. Even historical. But in real life (virtual real, of course), Dieblo ultimately fully justified the ominous harmony and arranged for colleagues in the world to give a noble flash mob. With an epic war, mass genocide and the opening of gates to other dimensions, all sorts of muck immediately climbed out.

Diablo himself afterwards dumped somewhere, but rather - hid in an unknown backstage, from where he began to conduct misfortunes. Firaean and Azurian had to tackle the situation, protecting representatives of the rational races that trusted them from the machinations of the villain ...

Here a small problem appeared to me. For in a short course of history it is said that both good dragon guys united in dislike for a third colleague. However, in the game there is no unity at all. Both racial alliances (for simplicity, the Phyraans and Azurians) are no better with each other than with the original enemy. And regularly mutually exterminated.

But I decided not to attach importance to the problem. And I advise you the same. Firstly, what is this short course of history in which there are no omissions and contradictions? And secondly, who needs this story at all? I brought her solely out of natural meticulousness. And so, to exterminate someone, the historical background without the need is enough desire. And more features.

The game career in World of Dragons begins not from a career point, but from a calm character creation process. Well, yes, such a "know-how" ... Joke. If in addition to jokes, then the process is no different from dozens of similar ones from other games. Choose a race, gender, class, mug, skin - and start playing.

There are six races in the game: three Firaean (Azrai, halflings, Shedi) and three Azurian (Kaebi, Orial, Sinkong). Names (other than halflings) will not tell you anything. But I will say. The developers, obviously, decided not to multiply entities, so the warring races are practically copies of each other.

Halflings and kaebis are such cute midgets. Azrai and Oriel are sexy nyashki, something like local elves and people. The Sheds and Sinkongs are harsh machos. Especially macho, because both races have no female characters. Because the Sheds are werewolves created by the dark magician, and there were no women among them. And the Sinkongs have a wonderful half, probably, they will not let them go anywhere further than the kitchen.

Classes in World of Dragonsalso not to say unprecedented and unheard of. A warrior, cleric, mage, and robber are the base four, whose eyes on the features of which, I believe, do not need to be opened to anyone. However, at level 10, each class has a demarcation into two specializations. And they may already have questions, which means they will need answers.

For example, robbers go either to the trackers of the wind, or to the trackers of the spirit. The first are one hundred percent fighters who can cripple with archery or brandishing double swords. The second - the nature is more subtle and mysterious. Therefore, they can not only cripple, but also treat. In the form of some kind of flora - either a mushroom, or a tree. The result is a very convenient specialist for hunting "mobs" solo. And the teams also appreciate them. For quality medicine.

Clerics also diverge in almost two opposite directions. The elementalist is strong in elemental magic and can perfectly freeze or shock electricity. But the doctor from him is like a neurosurgeon from a dentist. Priest is a classic healer. It hits slowly, but surely, but it heals so simply wonderful. Therefore, it wins not because it kills faster, but because it lives longer.

Having decided who and what to be, having created a close-minded image for yourself and choosing a favorite name, but not occupied by other colleagues in the game, we get a heroic body ready for adventure and set off to save the world. Or capture. Or how it goes.

With a quest for life, both verbally united, but in fact opposing factions live in their own corners of the game world and can only be crossed in their natural habitat with the help of a special quest that sends the affected people to an expedition to foreign lands and gave. The expedition, of course, is accompanied by regular bloodshed, so the quest is strictly for amateurs.

When dividing the living space, the Firemen went to an almost evergreen garden with flowers and birds, the Azurians were less fortunate - a good half of their land is occupied by the desert. However, about bad luck - this is solely my subjective opinion. I have not heard complaints from the Azurians. Maybe because I communicated with them exclusively through the breath of a fighting dragon ...

But we'll talk about fighting dragons later, but for now - about more peaceful things. For example, the quests in the game are divided into main, secondary and local. The former disclose the topic of the general political situation in the world, the latter emerge from random encounters and events, and the latter are found in specific places and places where the character’s life brings him.

The content of the tasks is not very original, but most of them are voiced, and clips on the game engine are regularly used in the design. In addition, the main quests line up in a story that stretches from the first to the last level (now it is 45, but it will seem to grow to 60, or even further) and showing not always Shakespearean, but still passions.

Game locations are open to all winds, friends, outsiders and enemies (they also sometimes take the aforementioned expeditionary quest), and closed. In other words, "instances." You can’t get into the “instance” without a group, but there’s nothing to do there either. The monsters in them are evil and can devour the hero above their levels by twenty. “Bosses” are indecently drunk and drunk on people's blood, so their health is not even a wagon, but a train. And they beat about the same. Although with a good doctor and a "tank" they are completely killed. Sooner or later.

The roles in the groups are familiar, and learning something again, if you have experience playing other MMOs, will not be necessary. “Tank”, a healer and a pack of calendars is a formula that guarantees consistently excellent results against any bots. Unless, of course, party members know what they are doing. Otherwise, the “wipes” and the showdown, who is right and who is a bad person, are quite real.

PvP in World of Dragons is very dynamic. For characters with bad horseradish health (like my elementalist), the battle usually begins and ends with the discovery of stealth robbers on them. Or a dragon spit. Which is very sad, especially in air battles - because of the constant maneuvers, it is very difficult to aim, and the enemy can just hang in place and heal your bird.

I counted three PvP modes - territorial wars (the same principle as the “battlegrounds” of WoW ), on the global map (according to the aforementioned quest) and on the PvP island, where a teleport from racial capitals leads. For success in the extermination of other players give points rating. In addition, useful things like scrolls for sharpening or stones for slots in equipment sometimes fall from the carcasses of dead enemies.

However, something dragged on the plot of my retelling - it's time to go to a climax. I believe that your curiosity has already been brought to the necessary condition by previous hints, so now I will begin to satisfy him. Put aside thoughts of the vain. And other vulgarities too. Because dragons are eternal, and you should read about them with the appropriate attitude.

I already said somewhere above that dragons in World of Dragons are practically all of her (games). But now I repeat it again. To heighten awareness and enlightenment. An adult dragon is not only able to carry its master through the air at a decent speed, but also hellishly fries with breath. If not like a machine gun, then like an automatic gun of a decent caliber, for sure.

 
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