Orcs Must Die: Overview Y8 Game

What do you think of racism? Here are the developers from Robot Entertainment clearly treat him positively. And they even realize their active xenophobic civic position wherever they can. Play best y8 games at the website. Y8 games online play the games, relax, have fun.

For example - in the arcade-tactical-shooter tower defens'e under the talking name Orcs Must Die! .Why do we designate a genre with so many words? Because the creators of the project pay tribute to modern trends in mixing everything and everyone. Beer should go with vodka, and the right game is to combine at least two or three varieties of computer fun.

The plot opening is extremely short and brutal. A student of an old and experienced combat mage is forced to urgently change his teacher at a combat post to prevent crowds of badly organized orcs from breaking into the fortress. More precisely, fortresses, because at each level we are dealing with different buildings. At the heart of the fortification is a portal to the cities of the Alliance. Around, judging by the conversations, there is a dead and uncomfortable world, torn to pieces by orcish detachments. It is not surprising that our green friends are trying to actively impose their presence on the human race in an offensive-assault way!

Racism here really blooms magnificent. We can’t play on the side of the enemy, who, by the way, was called the Horde. We'll have to fight for the lives and tranquility of pathetic little people. Hm. Horde, Alliance - something right painfully familiar, right, veterans WarCraft?

Orcs Must Die!Few people know that for the first time a creature named Orc appeared in the children's fairy tale L.F. Bauma "Scarecrow from the country of Oz." This miracle-yudo has nothing to do with the modern collective image of the orc. On the contrary, it is friendly, knows how to fly and willingly helps the main characters. Outwardly, Mr. Baum ’s Orc is not even atropomorphic. It is about the intelligent creation of a male with wings like a fan, four legs like a stork and a beak of a parrot.

In fairness, it will be necessary to note that Robot Entertainment does not even hide their complex relationship with the creation of Blizzard . In the enemy ranks proudly walks, runs fast and crawls somehow various warcraft evil spirits like goblins, kobolds, ogres and black dragons. Not that we could not find all this soup set in any "rubber" fantasy. But since neither racial-military interpretations, nor the appearance of warlike monsters are especially different from Blizzard’s rather peculiar discourse — as much as possible in a casual format — it’s hard not to suspect plagiarism or respectful quoting.

Orcs Must Die! offers us three levels of difficulty: "Apprentice", "Battle Mage" and "Nightmare". The number of skulls obtained for the successful defense of each fortress depends on the chosen "academic degree". More precisely, they set a limit for us, the maximum possible amount. Earn less - please, more - no way. Meanwhile, skulls are a necessary thing, a kind of currency. For the nth amount, you can purchase useful improvements that will allow us to use traps and helpers more efficiently.

The game is actually a very strange kind of tower defense. Strange because there are no towers at all. Third-person view, purely interior battles - there is nowhere for the towers to fit here. Instead, we stumble over a little, rush about the fortress like a mad rabbit, and manually repel the enemy’s attacks, rejoicing at every opportunity to establish some kind of trap.

Our character was originally armed with a crossbow and a staff. In addition to the banal melee and ranged weapons, the young magician can use spells and traps, set up additional archers, and set up barricades. Orcs easily go to another world by stepping on sharp stakes or hefty springs. The life of the greenskins is greatly complicated by the poleaxes or arrows flying straight from the walls. And if the enemies got close, you can almost always throw them back with the help of the superhero “air” belt.

However, all the fighting buns are given to us very little by little. Firstly, we get new types of weapons one at a time - roughly like in Plants vs. Zombies . Secondly, you can take far from the whole arsenal with you on the “battlefield”. Thirdly, it takes money to set traps, and quickly decreasing mana to use spells.

As a result, the average everyday life of a war mage is as follows. The first two or three waves have to be reflected with almost bare hands. Okay, not naked, but crippled, but still with his own hand. Finance received at the beginning of the level, as a rule, is barely enough for one row of stakes in front of the door. For the full killing of hundreds of opponents, this is clearly not enough.

The crossbow, however, does not need reloading and shoots at the speed with which we are able to click on the mouse button. The staff is a little less effective, but nevertheless cool enough so that we can not rush to the hilt when the orcs come into close contact. However, to prevent the Horde from accessing the portal with personal weapons alone is an almost impossible task. If only because enemies often break through two entrances simultaneously.

The good news is that we don’t need to rely solely on the power of our own upper limbs. The more Orcs go to the forefathers, the faster our well-being necessary to purchase new deadly devices grows. And since there are always breaks between the waves, we can quickly increase the number of traps from attack to attack. By the end of each level, we usually already relax, occasionally shooting rare, accidentally surviving loners.

And what do the orcs themselves do at this time? Let's tell you a secret: they break. Our enemies, for the most part, are stupid creatures capable of only a purposeful and brainless offensive. It is clear that the developers did not plan to show us the wonders of artificial intelligence. This is not required in a game like Orcs Must Die! . After all, the main thing is a fun and anti-stress process of thousands of murders. Resistance to victims here would be clearly inappropriate.

Despite the seemingly monotonous gameplay, the game takes place in one breath. Firstly, new topographic joys are constantly slipping into us. Have you ever tried to hold two entrances to the room at the same time, given that these entrances are at different ends of the map? Ah, traps, speak? You still need to live up to the traps. The secret may lie in a correctly selected point somewhere on the second floor, from where both routes of the Horde followers are perfectly shot. Or in ultra-fast movement through the internal portals of the fortress (not to be confused with the main one being protected). Or in setting traps directly in the process of repelling an attack. Before the assault, we simply don’t have enough money for a full-fledged "road of death."

Secondly, the quantity and quality of racial innovations in the enemy’s camp is growing from level to level - gradually, but true. Then in the midst of the usual green crowds a thick ogre suddenly rises up a mountain. That will fly dragons, invulnerable to ground stakes, axes. You don’t have to get bored.

And finally, the greenish-bloody gruel soaring into the air perfectly raises the mood! For representatives of the “adult” Alliance, who have just lost in the arena to some Nubian team, Orcs Must Die! - what the doctor ordered.
Orcs Must Die!

But they still talk! Orcs that is. While we ruthlessly wet them, representatives of green-fanged minorities complain about each other's life, about us, on our crossbow, which is quite delivering. However, the main character is also not averse to letting a sentence or two, especially - before the next assault. It is unlikely that the kid could be the winner of the KVN, but for a war mage, whose brains have long been flooded and burned with mana from ear to ear, he jokes quite nicely.

Finally, a cherry on the Orcs Must Die cake ! - Full three-dimensionality and pretty decent graphics. It is hardly worth expecting in a sound mind and solid memory from a casual arcade-tactical-shooter mix of images in the spirit of Crysis . But for its genre niche, the toy looks more than good.

Sometimes you can hear from readers saying in the spirit of “At StopGame most like small casual games!”. Responsibly declare: we have nothing to do with it! Just for some reason, small casual projectors are very fond of their creators. So it turns out beautifully, playfully and with love. Even if the central theme is hatred of the orcs.


 
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